شرکت ژاپنی نینتندو که به ساخت کنسولهای بازی مشهور است قصد دارد تا به بازار تولید نرمافزار برای تلفنهای همراه هوشمند وارد شود. در این میان اقدام عجیب و متهورانه نینتندو، میتواند یک ریسک بزرگ برای این شرکت باشد.
نینتندو چندان به شرایط تولید نرمافزار و وضعیت حاکم بر این بازار آشنا نیست و همین امر میتواند ورود به این محیط جدید را برای این غول سختافزاری در عرصه بازی، دشوار و پرخطر سازد. نینتندو قصد دارد تا نرمافزارهای خود را برای تبلتها تلفنهای همراه هوشمند تولید کند و استفاده از این نرمافزارها، در شرایط آفلاین ممکن نخواهد بود و تنها هنگامیکه به اینترنت متصل هستید میتوانید به این نرمافزارها و خدمات قابلارائه توسط آنها دسترسی داشته باشید.
نخستین نرمافزار تولیدی توسط این شرکت به دارندگان کنسول بازی همراه نینتندو سری دی اس اجازه میدهد تا این دستگاه را بهعنوان یک ابزار اتصال به شبکه، به تلفن همراه هوشمند خود متصل سازند و بتوانند از امکاناتی که هنوز جزئیات آن منتشرنشده است بهرهمند شوند.
این امکان قرار است تنها در بازار مصرف ایالاتمتحده عرضه گردد و هنوز برنامهای برای عرضه آن در سایر نقاط جهان وجود ندارد. بسیاری از منتقدین و تحلیلگران صنایع فناوری اطلاعات معتقدند که این اقدام نینتندو، تنها به جهت جبران آسیبهایی است که این کمپانی بزرگ، از فروش ضعیف کنسول نسل هشتمی خود یعنی wii U خورده است. نینتندو چندی پیش اعلام کرده بود که با کسری فروش نزدیک به 7 میلیون دستگاه از این مدل روبرو شده است و همین امر موجب نگرانی شدید این شرکت و مسئولان آن شده است.
در این میان بسیاری از افراد ازجمله خود من از اینکه این شرکت برای تولید نرمافزارهای بازی اقدام نکرده است، ناامید شدهاند. این شرکت میتواند بهسادگی و با پورت کردن عناوین محبوبی مانند سوپر ماریو و سری زلدا بر روی پلتفرمهایی مانند iOS و اندروید، به سود بالایی دست یابد ولی هنوز نسخه رسمی این عناوین توسط نینتندو، بر روی پلتفرمهای یادشده عرضه نشدهاند زیرا مسئولان این غول ژاپنی معتقدند که بازی برای کنسول ساختهشده است و موبایل برای کاربری دیگر.
بهاینترتیب باید منتظر بازخورد عمومی نسبت به امکانات این محصول باقی ماند تا ببینیم که سرانجام نینتندو تا چه حد میتواند در بازار نرمافزارهای موبایل نیز موفق باشد و آیا قصد باقی ماندن در این بازار پرسود را دارد یا تنها به تولی مواردی محدود و مرتبت به کنسولهای خود اکتفا خواهد نمود. نرمافزار یادشده قرار است که سهشنبه پیش رو در آمریکا به عرضه عمومی برسد.
منبع : technology
Nintendo will develope apps and smart devices to attract new customers to their consoles. Speaking at a business presentation in Tokyo, President Satoru Iwata revealed this detail. The service will start later this year and games are expected to be part of it. Japanese news outlet Nikkei first reported the news that Nintendo would produce smartphone content earlier this week, which Nintendo denied. Iwata revealed Nintendo’s first real step towards smartphone development, talking about an app that could showcase “the value of our entertainment offerings, thus encouraging more people to participate in Nintendo platforms.”
Iwata was keen to point out that Nintendo is not interested in simply expanding the business to smart devices, as they “cannot show our strength as an integrated hardware-software business in this field,” which would hurt business in the long term. Nintendo will attempt to create a smart device experience that is engaging and used frequently. A small development team will be selected to create a “truly valuable [experience] that is unique to Nintendo.” The development team will have no restrictions and will be able to use Nintendo games and characters in their application.
Iwata also explained the need to recognize the influence of such devices and the success that third-party smart device apps, such as Angry Birds and Puzzles and Dragons, had on the 3DS. An increasing number of companies that previously designed games solely for smart devices have approached Nintendo with offers to expand titles to the 3DS. Once a smart device connection with consumers is solid, Nintendo will push to use smart devices to distribute information and “content distribution infrastructure.” Below is the official statement of Satoru Iwata.
I have often heard the opinion from many that Nintendo should release its first-party content on smart devices. The rationale behind such a suggestion, in my view, is that it would be illogical not to expand our business on smart devices given that they have outsold dedicated video game systems by a large margin.
Many people say that releasing Nintendo’s software assets for smart devices would expand our business. However, we believe that we cannot show our strength as an integrated hardware-software business in this field, and therefore it would difficult to continue the same scale of business in the medium- to long term.
Therefore, we would like to, instead of directly expanding our business on smart devices, focus on achieving greater ties with our consumers on smart devices and expanding our platform business.
However, creating stronger ties with consumers would require them to engage with our offers frequently. As we know that this is not an easy task to achieve,
We will use a small, select team of developers to achieve it. Also, we recognize that attracting consumers’ attention among the myriads of mobile applications is not easy, and as I said before, we feel that simply releasing our games just as they are on smart devices would not provide the best entertainment for smart devices, so we are not going to take any approach of this nature. Having said that, however, in the current environment surrounding smart devices, we feel that we will not be able to gain the support of many consumers unless we are able to provide something truly valuable that is unique to Nintendo. Accordingly, I have not given any restrictions to the development team, even not ruling out the possibility of making games or using our game characters. However, if you report that we will release Mario on smart devices, it would be a completely misleading statement. It is our intention to release some application on smart devices this year that is capable of attracting consumer attention and communicating the value of our entertainment offerings, so I would encourage you to see how our approach yields results.
Also, there is one more thing that I would like to mention about utilizing smart devices. With respect to services previously released on dedicated video game systems that are, however, capable of improving usability and consumer experience when they are implemented on smart devices, we will try to actively shift their focus to smart devices. This is to say that we will no longer spend an equal amount of resources toward providing the same service both on and off device, but will instead concentrate on the one that has greater purpose as well as room for improvement.
The environment in which our users can download paid software is one example of where we should aim to make more off-device improvements than on-device ones..